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Vranic Studios 3000 W E L C O M E

Software, multimedia, games, research, science, and

the first studio in the world, who suggested the idea, that by 2000’s, has been enough time of humans-coding-for- computers, and it’s the right time to have the computers now code - for us, everything we need, when we need, how we need. Software, engineering, games, and - a better life. We are an Australian, Melbourne 3000 based studio by over 20+ yrs, and involved on many fields of: sciences, entertainment, and research, helping the industry, to raise the content quality, communities standards, and the way modern media is used, to a much better level, for the benefit of all mankind. We run various projects in games industry, science, and research fields, and we are non-for-profit based ( appart generous donations ) collaborate with everyone, from single individuals, to a large production studios, and companies, and are not exclusive regardless contacting, reputation, or usual of yadda-yadda, so warmly - always welcome to chat, for everyone, via our page contact details here … We run a couple of multimedia studios, providing many sorts of different multimedia, entertainment, and science content, and among our other activities, some are  also (worldwide) humanitarian donating, for various causes, to mention a few eg: Operation Migration, and alumni King’s College, London UK --- advanced sciences dept, at which, some of us are also post graduate scholars, and some of us are honorary alumni members, as well … Also, WorldVision (donations here), or one of our favored partners, everyone’s beloved RSPCA ( an latest link here ) We run good 20+ yrs now, as well, and we are Melbourne East based, VIC, Australia. From all game engines, and in this order, our favories are: -Unity -Game Maker -Torque 3D -Unreal Engine -NeoAxis Engine -CryEngine We are also well known for providing our help in games industry, on productions on various game engines which have been stalled from the ”‘unknown” reasons, and such productions can not be published, untill we have a lookie at the stuff, do a bit of code surgery, and also find here-to there that someone also have left something un-ticked, at the wrong place, push too much coffeine - not good idea. :) We are also (now less active) recording label, known as ‘Oztronix Studios’ and ‘Oztronix Band’ and our various music productions can be found around the net, by the simple google search                                                           :) We are also well known, to never spell-check too much as we believe, that: only the content matter is of importance, and be the first priority always, instead of perfectly spelled content that no one gives the attention about, as elsewhere. Again, we do never spell-check too much, and that’s not going to change, it’s a promise                                              :) *** A quick note, to our existing (paid) collabs, scripters, modelers, testers, and all other interested-to-be-recruited: -With all of our projects, after replying to any of our job offers threads, at Unity Forums, or at Elance, or at Upwork, or elsewhere anywhere from the net: you will have to  do the: work, in the timelines given to you, and by the rules given to you. It will be no sitting on your lovelies, and just asking for more money, as we have experienced, with many “experts” so far out there, hunting for, and answering our job offer threads on the net, but that proven to be their only skill. We don’t need that, so in that case: better do not bother, we are very bussy over here, and with many projects and have NO need for your entertainment needs. *** Thanks, to all who don’t have  (and don’t make) this problem, and - as always - keep the good work, guys. Vranic Studios 3000

Current, most popular,

current production - RDA

RED DAWN APOCALYPS A shooter video game, by our studio, produced from our huge, multi-games framework, always as several separate playable episodes, and deployed for many different platforms, mainly from this studio page direct links, or from RDA game our direct hosted link - HERE